In "Vecna: Eve of Ruin," Dungeons & Dragons players can reach level 20, making them incredibly powerful.

Designers carefully balanced the game  to prevent high-level characters from spoiling the narrative.

Nondetection spells are used to hide secrets and prevent characters from revealing too much.

Teleportation abilities are limited to maintain the storyline's integrity.

Some regions in the game disable specific spells, including  teleportation and summoning.

High-level monsters possess traits  that counter powerful player  abilities.

Legendary resistance allows monsters  to succeed on saving throws even  when they fail.

Dungeon Masters incorporate  narrative descriptions to  enhance gameplay.

Published adventures include rules  to maintain balance and  excitement.

Dungeons & Dragons thrives on  creativity and surprises, keeping  players engaged and immersed.